From 3e8167c43cc312a814f6e899d08c18b7155d710a Mon Sep 17 00:00:00 2001 From: Malfurious Date: Fri, 22 Jul 2022 03:09:33 -0400 Subject: Add bullet / ink pellet object for Goo Gun Signed-off-by: Malfurious --- assets/weapons/goo_gun/Bullet.tscn | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 assets/weapons/goo_gun/Bullet.tscn (limited to 'assets/weapons/goo_gun/Bullet.tscn') diff --git a/assets/weapons/goo_gun/Bullet.tscn b/assets/weapons/goo_gun/Bullet.tscn new file mode 100644 index 0000000..3971cc1 --- /dev/null +++ b/assets/weapons/goo_gun/Bullet.tscn @@ -0,0 +1,18 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=1] + +[sub_resource type="SphereMesh" id=1] +material = ExtResource( 1 ) + +[sub_resource type="SphereShape" id=2] + +[node name="Bullet" type="RigidBody"] +transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 ) + +[node name="MeshInstance" type="MeshInstance" parent="."] +mesh = SubResource( 1 ) +material/0 = null + +[node name="CollisionShape" type="CollisionShape" parent="."] +shape = SubResource( 2 ) -- cgit v1.2.3 From f1923b54231daac260950baecd0377f49b2ab641 Mon Sep 17 00:00:00 2001 From: Malfurious Date: Fri, 22 Jul 2022 05:06:22 -0400 Subject: Tweak Goo Gun bullet physics to better mimic reference weapon Signed-off-by: Malfurious --- assets/weapons/goo_gun/Bullet.tscn | 2 ++ 1 file changed, 2 insertions(+) (limited to 'assets/weapons/goo_gun/Bullet.tscn') diff --git a/assets/weapons/goo_gun/Bullet.tscn b/assets/weapons/goo_gun/Bullet.tscn index 3971cc1..4a1700c 100644 --- a/assets/weapons/goo_gun/Bullet.tscn +++ b/assets/weapons/goo_gun/Bullet.tscn @@ -9,6 +9,8 @@ material = ExtResource( 1 ) [node name="Bullet" type="RigidBody"] transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 ) +gravity_scale = 5.0 +linear_damp = 2.0 [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 1 ) -- cgit v1.2.3 From ea3ecd73dab3e0e06bb145b38e8258b9dd02abcb Mon Sep 17 00:00:00 2001 From: Malfurious Date: Fri, 22 Jul 2022 05:12:58 -0400 Subject: Despawn bullets on collision with another physics body Signed-off-by: Malfurious --- assets/weapons/goo_gun/Bullet.tscn | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'assets/weapons/goo_gun/Bullet.tscn') diff --git a/assets/weapons/goo_gun/Bullet.tscn b/assets/weapons/goo_gun/Bullet.tscn index 4a1700c..69ba3b6 100644 --- a/assets/weapons/goo_gun/Bullet.tscn +++ b/assets/weapons/goo_gun/Bullet.tscn @@ -1,6 +1,7 @@ -[gd_scene load_steps=4 format=2] +[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=1] +[ext_resource path="res://assets/weapons/goo_gun/Bullet.gd" type="Script" id=2] [sub_resource type="SphereMesh" id=1] material = ExtResource( 1 ) @@ -10,7 +11,10 @@ material = ExtResource( 1 ) [node name="Bullet" type="RigidBody"] transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 ) gravity_scale = 5.0 +contacts_reported = 1 +contact_monitor = true linear_damp = 2.0 +script = ExtResource( 2 ) [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 1 ) @@ -18,3 +22,5 @@ material/0 = null [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 2 ) + +[connection signal="body_entered" from="." to="." method="_on_Bullet_body_entered"] -- cgit v1.2.3