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authorMalfurious <m@lfurio.us>2022-09-12 03:37:12 -0400
committerMalfurious <m@lfurio.us>2022-09-12 03:37:12 -0400
commit31bc7653eb89688b9890523e1f2b39cc867837fc (patch)
treee5f25d2bfcf1205732707c0d89335f5d35d9904c /assets/weapons/goo_gun/Bullet.gd
parente9baf6602be3efbf5ea566b4e0c80a12c38f475e (diff)
parent355dcc29148461dd79815e76fa1a5a887a44ecc3 (diff)
downloadproject-s-31bc7653eb89688b9890523e1f2b39cc867837fc.tar.gz
project-s-31bc7653eb89688b9890523e1f2b39cc867837fc.zip
Merge branch 'dynamic-viewmodel'
* dynamic-viewmodel: ViewModel cycles characters on interact/ping Decouple ViewModel and the BaseCharacter Allow dynamic character material
Diffstat (limited to '')
-rw-r--r--assets/weapons/goo_gun/Bullet.gd6
1 files changed, 6 insertions, 0 deletions
diff --git a/assets/weapons/goo_gun/Bullet.gd b/assets/weapons/goo_gun/Bullet.gd
index 1a4c01a..2edba6b 100644
--- a/assets/weapons/goo_gun/Bullet.gd
+++ b/assets/weapons/goo_gun/Bullet.gd
@@ -1,4 +1,10 @@
extends RigidBody
+export var material : Material = null
+
+func _ready():
+ if material != null:
+ $MeshInstance.set("material/0", material)
+
func _on_Bullet_body_entered(_body):
queue_free()