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author | Malfurious <m@lfurio.us> | 2022-09-12 03:37:12 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-09-12 03:37:12 -0400 |
commit | 31bc7653eb89688b9890523e1f2b39cc867837fc (patch) | |
tree | e5f25d2bfcf1205732707c0d89335f5d35d9904c /assets/weapons/goo_gun/Bullet.gd | |
parent | e9baf6602be3efbf5ea566b4e0c80a12c38f475e (diff) | |
parent | 355dcc29148461dd79815e76fa1a5a887a44ecc3 (diff) | |
download | project-s-31bc7653eb89688b9890523e1f2b39cc867837fc.tar.gz project-s-31bc7653eb89688b9890523e1f2b39cc867837fc.zip |
Merge branch 'dynamic-viewmodel'
* dynamic-viewmodel:
ViewModel cycles characters on interact/ping
Decouple ViewModel and the BaseCharacter
Allow dynamic character material
Diffstat (limited to '')
-rw-r--r-- | assets/weapons/goo_gun/Bullet.gd | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/assets/weapons/goo_gun/Bullet.gd b/assets/weapons/goo_gun/Bullet.gd index 1a4c01a..2edba6b 100644 --- a/assets/weapons/goo_gun/Bullet.gd +++ b/assets/weapons/goo_gun/Bullet.gd @@ -1,4 +1,10 @@ extends RigidBody +export var material : Material = null + +func _ready(): + if material != null: + $MeshInstance.set("material/0", material) + func _on_Bullet_body_entered(_body): queue_free() |