From f44398ea774c171d9aa0f274f603101c7a1186b9 Mon Sep 17 00:00:00 2001 From: Malfurious Date: Mon, 12 Sep 2022 01:57:57 -0400 Subject: Allow dynamic character material This will enable selection between the friendly (default) and enemy material to apply to any given player model for prototyping purposes. Signed-off-by: Malfurious --- assets/weapons/goo_gun/Bullet.gd | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'assets/weapons/goo_gun/Bullet.gd') diff --git a/assets/weapons/goo_gun/Bullet.gd b/assets/weapons/goo_gun/Bullet.gd index 1a4c01a..2edba6b 100644 --- a/assets/weapons/goo_gun/Bullet.gd +++ b/assets/weapons/goo_gun/Bullet.gd @@ -1,4 +1,10 @@ extends RigidBody +export var material : Material = null + +func _ready(): + if material != null: + $MeshInstance.set("material/0", material) + func _on_Bullet_body_entered(_body): queue_free() -- cgit v1.2.3