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authorMalfurious <m@lfurio.us>2023-04-24 07:50:00 -0400
committerMalfurious <m@lfurio.us>2023-04-24 07:50:00 -0400
commit97dd79339284b033774ac74a04dd4a255475261a (patch)
tree951d3c29e676c14c9f165b32143e9aaae8ec4f6a /assets/weapons/goo_gun/Bullet.gd
parent53091fce91ce03aae208bd0c61ee28830b34387d (diff)
downloadproject-s-master.tar.gz
project-s-master.zip
Move Godot 3 project to a new subdirectoryHEADmaster
Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to 'assets/weapons/goo_gun/Bullet.gd')
-rw-r--r--assets/weapons/goo_gun/Bullet.gd10
1 files changed, 0 insertions, 10 deletions
diff --git a/assets/weapons/goo_gun/Bullet.gd b/assets/weapons/goo_gun/Bullet.gd
deleted file mode 100644
index 5c5097f..0000000
--- a/assets/weapons/goo_gun/Bullet.gd
+++ /dev/null
@@ -1,10 +0,0 @@
-extends RigidBody
-
-export var material : Material = null
-
-func _ready():
- if material != null:
- $MeshInstance.set("material/0", material)
-
-func _on_Bullet_body_entered(_body):
- queue_free()