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authorMalfurious <m@lfurio.us>2023-04-24 07:50:00 -0400
committerMalfurious <m@lfurio.us>2023-04-24 07:50:00 -0400
commit97dd79339284b033774ac74a04dd4a255475261a (patch)
tree951d3c29e676c14c9f165b32143e9aaae8ec4f6a /assets/characters/base_character
parent53091fce91ce03aae208bd0c61ee28830b34387d (diff)
downloadproject-s-97dd79339284b033774ac74a04dd4a255475261a.tar.gz
project-s-97dd79339284b033774ac74a04dd4a255475261a.zip
Move Godot 3 project to a new subdirectoryHEADmaster
Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to 'assets/characters/base_character')
-rw-r--r--assets/characters/base_character/BaseCharacter.gd22
-rw-r--r--assets/characters/base_character/BaseCharacter.tscn30
-rw-r--r--assets/characters/base_character/enemy_material.tres4
-rw-r--r--assets/characters/base_character/friendly_material.tres4
4 files changed, 0 insertions, 60 deletions
diff --git a/assets/characters/base_character/BaseCharacter.gd b/assets/characters/base_character/BaseCharacter.gd
deleted file mode 100644
index f9df8e9..0000000
--- a/assets/characters/base_character/BaseCharacter.gd
+++ /dev/null
@@ -1,22 +0,0 @@
-extends KinematicBody
-
-export var material : Material = null
-export var is_firing = false
-export var look_angle = 0
-export var weapon_pitch = 0
-export var weapon_pitch_bias = deg2rad(20)
-
-func _ready():
- look_angle = rotation.y
- if material != null:
- $Body.set("material/0", material)
- $GooGun.projectile_material = material
-
-func _process(_delta):
- var effective_weapon_pitch = weapon_pitch - weapon_pitch_bias if is_firing else weapon_pitch
- effective_weapon_pitch = clamp(effective_weapon_pitch, deg2rad(-90), deg2rad(90))
- $GooGun.is_firing = is_firing
- $GooGun.look_angle = look_angle
- $GooGun.weapon_pitch = effective_weapon_pitch
- $GooGun.rotation.x = effective_weapon_pitch
- rotation.y = look_angle
diff --git a/assets/characters/base_character/BaseCharacter.tscn b/assets/characters/base_character/BaseCharacter.tscn
deleted file mode 100644
index fedc9b5..0000000
--- a/assets/characters/base_character/BaseCharacter.tscn
+++ /dev/null
@@ -1,30 +0,0 @@
-[gd_scene load_steps=6 format=2]
-
-[ext_resource path="res://assets/weapons/goo_gun/GooGun.tscn" type="PackedScene" id=1]
-[ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=2]
-[ext_resource path="res://assets/characters/base_character/BaseCharacter.gd" type="Script" id=3]
-
-[sub_resource type="CapsuleMesh" id=1]
-material = ExtResource( 2 )
-radius = 0.3
-mid_height = 0.9
-
-[sub_resource type="CapsuleShape" id=2]
-radius = 0.3
-height = 0.9
-
-[node name="BaseCharacter" type="KinematicBody"]
-script = ExtResource( 3 )
-
-[node name="Body" type="MeshInstance" parent="."]
-transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
-use_in_baked_light = true
-mesh = SubResource( 1 )
-material/0 = null
-
-[node name="GooGun" parent="." instance=ExtResource( 1 )]
-transform = Transform( -0.3, 0, -2.62268e-08, 0, 0.3, 0, 2.62268e-08, 0, -0.3, 0.425, 0.125, -0.1 )
-
-[node name="CollisionShape" type="CollisionShape" parent="."]
-transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
-shape = SubResource( 2 )
diff --git a/assets/characters/base_character/enemy_material.tres b/assets/characters/base_character/enemy_material.tres
deleted file mode 100644
index 2e2d6ed..0000000
--- a/assets/characters/base_character/enemy_material.tres
+++ /dev/null
@@ -1,4 +0,0 @@
-[gd_resource type="SpatialMaterial" format=2]
-
-[resource]
-albedo_color = Color( 0.960784, 0.294118, 0.294118, 1 )
diff --git a/assets/characters/base_character/friendly_material.tres b/assets/characters/base_character/friendly_material.tres
deleted file mode 100644
index 3f2d91f..0000000
--- a/assets/characters/base_character/friendly_material.tres
+++ /dev/null
@@ -1,4 +0,0 @@
-[gd_resource type="SpatialMaterial" format=2]
-
-[resource]
-albedo_color = Color( 0.203922, 0.713726, 0.952941, 1 )