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authorMalfurious <m@lfurio.us>2022-07-17 21:11:44 -0400
committerMalfurious <m@lfurio.us>2022-07-17 21:11:44 -0400
commit4a9ff23bb13bfe5c182222fdb4314afc4f5c1fa8 (patch)
tree78c01d91420317c472afc9111b8d3e1d9ed8e085 /assets/characters/base_character/enemy_material.tres
parent8c70036b4396fc909f0acf22e76d6f4da185a0b7 (diff)
parentd9f1c33887761b8bcbc143e6d4582d634a9fd6ce (diff)
downloadproject-s-4a9ff23bb13bfe5c182222fdb4314afc4f5c1fa8.tar.gz
project-s-4a9ff23bb13bfe5c182222fdb4314afc4f5c1fa8.zip
Merge branch 'initial-character-behavior'
* initial-character-behavior: Add view model implementing character movement Define basic key bindings Add placeholder character object Add generic weapon
Diffstat (limited to 'assets/characters/base_character/enemy_material.tres')
-rw-r--r--assets/characters/base_character/enemy_material.tres4
1 files changed, 4 insertions, 0 deletions
diff --git a/assets/characters/base_character/enemy_material.tres b/assets/characters/base_character/enemy_material.tres
new file mode 100644
index 0000000..2e2d6ed
--- /dev/null
+++ b/assets/characters/base_character/enemy_material.tres
@@ -0,0 +1,4 @@
+[gd_resource type="SpatialMaterial" format=2]
+
+[resource]
+albedo_color = Color( 0.960784, 0.294118, 0.294118, 1 )