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author | Malfurious <m@lfurio.us> | 2022-09-12 03:37:12 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-09-12 03:37:12 -0400 |
commit | 31bc7653eb89688b9890523e1f2b39cc867837fc (patch) | |
tree | e5f25d2bfcf1205732707c0d89335f5d35d9904c /assets/characters/base_character/BaseCharacter.gd | |
parent | e9baf6602be3efbf5ea566b4e0c80a12c38f475e (diff) | |
parent | 355dcc29148461dd79815e76fa1a5a887a44ecc3 (diff) | |
download | project-s-31bc7653eb89688b9890523e1f2b39cc867837fc.tar.gz project-s-31bc7653eb89688b9890523e1f2b39cc867837fc.zip |
Merge branch 'dynamic-viewmodel'
* dynamic-viewmodel:
ViewModel cycles characters on interact/ping
Decouple ViewModel and the BaseCharacter
Allow dynamic character material
Diffstat (limited to 'assets/characters/base_character/BaseCharacter.gd')
-rw-r--r-- | assets/characters/base_character/BaseCharacter.gd | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/assets/characters/base_character/BaseCharacter.gd b/assets/characters/base_character/BaseCharacter.gd index bcc0f26..5d1b013 100644 --- a/assets/characters/base_character/BaseCharacter.gd +++ b/assets/characters/base_character/BaseCharacter.gd @@ -1,10 +1,17 @@ extends KinematicBody +export var material : Material = null export var is_firing = false export var look_angle = 0 export var weapon_pitch = 0 export var weapon_pitch_bias = deg2rad(20) +func _ready(): + look_angle = rotation.y + if material != null: + $Body.set("material/0", material) + $GooGun.projectile_material = material + func _process(_delta): var effective_weapon_pitch = weapon_pitch - weapon_pitch_bias if is_firing else weapon_pitch effective_weapon_pitch = clamp(effective_weapon_pitch, deg2rad(-90), deg2rad(90)) |