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authorMalfurious <m@lfurio.us>2022-07-16 08:29:51 -0400
committerMalfurious <m@lfurio.us>2022-07-16 08:29:51 -0400
commit8f88552a85dd19b4dbe45047a2b636305327ae18 (patch)
tree7bd8d96c32b42c75e4fd264e2fcaae67919cb4fb /.gitattributes
downloadproject-s-8f88552a85dd19b4dbe45047a2b636305327ae18.tar.gz
project-s-8f88552a85dd19b4dbe45047a2b636305327ae18.zip
Add .gitattributes per Godot recommendations
The editor reportedly prefers to save files with UNIX line endings. This is in conflict with Git for Windows' tendency to default core.autocrlf to true. For a more consistent editing experience, checkout all text files as EOL = LF. See these discussions for more details: https://github.com/godotengine/godot/pull/42447 https://github.com/godotengine/godot-proposals/issues/897 Signed-off-by: Malfurious <m@lfurio.us>
Diffstat (limited to '.gitattributes')
-rw-r--r--.gitattributes2
1 files changed, 2 insertions, 0 deletions
diff --git a/.gitattributes b/.gitattributes
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+# Normalize EOL for all files that Git considers text files.
+* text=auto eol=lf