[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/weapons/goo_gun/GooGun.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/characters/base_character/friendly_material.tres" type="Material" id=2]
[ext_resource path="res://assets/characters/base_character/BaseCharacter.gd" type="Script" id=3]
[sub_resource type="CapsuleMesh" id=1]
material = ExtResource( 2 )
radius = 0.3
mid_height = 0.9
[sub_resource type="CapsuleShape" id=2]
radius = 0.3
height = 0.9
[node name="BaseCharacter" type="KinematicBody"]
script = ExtResource( 3 )
[node name="Body" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
use_in_baked_light = true
mesh = SubResource( 1 )
material/0 = null
[node name="GooGun" parent="." instance=ExtResource( 1 )]
transform = Transform( -0.3, 0, -2.62268e-08, 0, 0.3, 0, 2.62268e-08, 0, -0.3, 0.425, 0.125, -0.1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
shape = SubResource( 2 )