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[gd_scene load_steps=8 format=2]
[ext_resource path="res://water/Wave.gdshader" type="Shader" id=1]
[ext_resource path="res://water/Water.gd" type="Script" id=2]
[ext_resource path="res://water/foam_map.png" type="Texture" id=3]
[sub_resource type="PlaneMesh" id=9]
size = Vector2( 2000, 2000 )
subdivide_width = 500
subdivide_depth = 500
[sub_resource type="OpenSimplexNoise" id=17]
[sub_resource type="NoiseTexture" id=21]
seamless = true
as_normalmap = true
noise = SubResource( 17 )
[sub_resource type="ShaderMaterial" id=11]
shader = ExtResource( 1 )
shader_param/wave1 = Vector3( 0.1, 0.0314159, 3.1831 )
shader_param/wave1_dir = Vector2( 1, 1 )
shader_param/wave1_t = 0.0
shader_param/wave2 = Vector3( 0.1, 0.0479632, 2.08493 )
shader_param/wave2_dir = Vector2( 1, 0.6 )
shader_param/wave2_t = 0.0
shader_param/wave3 = Vector3( 0.2, 0.0634665, 3.15127 )
shader_param/wave3_dir = Vector2( 1, 1.3 )
shader_param/wave3_t = 0.0
shader_param/wave_size = 1.5
shader_param/water_color = Color( 0.25098, 0.623529, 0.788235, 0.54902 )
shader_param/foam_color = Color( 0.694118, 0.945098, 0.941176, 0.368627 )
shader_param/foam_amount_edge = 2.0
shader_param/foam_amount_crest = 4.0
shader_param/murkiness = 4.0
shader_param/refraction_amount = 0.01
shader_param/foam_map = ExtResource( 3 )
shader_param/noise = SubResource( 21 )
[node name="Water" type="Spatial"]
script = ExtResource( 2 )
wave1_steepness = 0.1
wave1_wavelength = 200.0
wave1_direction = Vector2( 1, 1 )
wave2_steepness = 0.1
wave2_wavelength = 131.0
wave2_direction = Vector2( 1, 0.6 )
wave3_steepness = 0.2
wave3_wavelength = 99.0
wave3_direction = Vector2( 1, 1.3 )
[node name="MeshInstance" type="MeshInstance" parent="."]
layers = 2
mesh = SubResource( 9 )
material/0 = SubResource( 11 )
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