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[gd_scene load_steps=5 format=2]
[ext_resource path="res://ship/light_fixture/light_fixture.gltf" type="PackedScene" id=1]
[ext_resource path="res://ship/light_fixture/light_fixture.tres" type="Material" id=2]
[sub_resource type="SpatialMaterial" id=23]
emission_enabled = true
emission = Color( 1, 0.960784, 0.788235, 1 )
emission_energy = 5.0
emission_operator = 0
emission_on_uv2 = false
[sub_resource type="SphereMesh" id=24]
material = SubResource( 23 )
radius = 0.1
height = 0.2
[node name="light_fixture" instance=ExtResource( 1 )]
[node name="light_fixture" parent="." index="0"]
material/0 = ExtResource( 2 )
[node name="OmniLight" type="OmniLight" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.570798, 0 )
light_color = Color( 1, 0.94902, 0.74902, 1 )
shadow_enabled = true
[node name="light_bulb" type="MeshInstance" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.526993, 0 )
mesh = SubResource( 24 )
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