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[gd_scene load_steps=4 format=2]
[ext_resource path="res://ship/ladder/ladder.gltf" type="PackedScene" id=1]
[ext_resource path="res://ship/ladder/ladder.tres" type="Material" id=2]
[sub_resource type="ConvexPolygonShape" id=2]
points = PoolVector3Array( -2.63751e-05, 17, 1.1522, 0.134708, 17, 1.07459, -0.134708, 17, 1.07459, -2.63751e-05, -1, 1.1522, 0.134708, 17, -1.07481, 0.134708, -1, 1.07459, -0.134708, 17, -1.07481, -0.134708, -1, 1.07459, -2.63751e-05, 17, -1.15243, 0.134708, -1, -1.07481, -0.134708, -1, -1.07481, -2.63751e-05, -1, -1.15243 )
[node name="ladder" instance=ExtResource( 1 )]
[node name="ladder" parent="." index="0"]
material/0 = ExtResource( 2 )
[node name="StaticBody" type="StaticBody" parent="ladder" index="0" groups=["ladder"]]
collision_layer = 16
collision_mask = 0
[node name="CollisionShape" type="CollisionShape" parent="ladder/StaticBody" index="0"]
shape = SubResource( 2 )
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