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[gd_resource type="SpatialMaterial" load_steps=3 format=2]
[sub_resource type="OpenSimplexNoise" id=3]
[sub_resource type="NoiseTexture" id=4]
seamless = true
noise = SubResource( 3 )
[resource]
albedo_color = Color( 0.631373, 0.631373, 0.631373, 1 )
metallic = 1.0
roughness_texture = SubResource( 4 )
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