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[gd_scene load_steps=8 format=2]
[ext_resource path="res://ChunkedMeshInstance.gd" type="Script" id=2]
[sub_resource type="ConvexPolygonShape" id=2]
points = PoolVector3Array( 2.5, -5, 2.5, 2.5, -5, -2.5, -2.5, -5, -2.5, -2.5, -5, 2.5, 0, 5, 2.5, 0, 5, -2.5 )
[sub_resource type="OpenSimplexNoise" id=3]
octaves = 4
period = 32.0
[sub_resource type="NoiseTexture" id=4]
noise = SubResource( 3 )
[sub_resource type="NoiseTexture" id=5]
seamless = true
as_normalmap = true
bump_strength = 32.0
noise = SubResource( 3 )
[sub_resource type="SpatialMaterial" id=6]
albedo_color = Color( 0.231373, 0.231373, 0.231373, 1 )
albedo_texture = SubResource( 4 )
normal_enabled = true
normal_scale = 1.0
normal_texture = SubResource( 5 )
[sub_resource type="PrismMesh" id=1]
size = Vector3( 5, 10, 5 )
[node name="Rock" type="StaticBody"]
collision_layer = 8
collision_mask = 0
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 2 )
[node name="MeshInstance" type="MeshInstance" parent="."]
material_override = SubResource( 6 )
script = ExtResource( 2 )
_mesh = SubResource( 1 )
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