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extends StaticBody

onready var collision_enabled = self.collision_layer

func lod_distance():
    $"MeshInstance".visible = false
    $"MeshInstance2".visible = true
    self.collision_layer = 0

func lod_mid():
    $"MeshInstance".visible = true
    $"MeshInstance2".visible = false
    self.collision_layer = 0

func lod_close():
    $"MeshInstance".visible = true
    $"MeshInstance2".visible = false
    self.collision_layer = collision_enabled