Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2022-09-22 | Fix math for sampling water height for buoyancy | dusoleil | 1 | -12/+9 |
2022-09-22 | Use the root of the Water scene for the Water API | dusoleil | 2 | -10/+12 |
2022-09-22 | Only update the time uniform for the shader each frame | dusoleil | 3 | -17/+23 |
2022-09-22 | Modify the fog and blur to better hide the pop in | dusoleil | 1 | -19/+1 |
2022-09-16 | Cull the Water from the below deck camera | dusoleil | 1 | -3/+7 |
2022-09-15 | misc cleanup and enable MSAA and fullscreen | dusoleil | 1 | -1/+0 |
2022-09-15 | Fix water refraction and remove ghosting | dusoleil | 1 | -10/+22 |
2022-09-14 | Extend water area to 10km x 10km | Malfurious | 1 | -2/+18 |
2022-09-14 | Consolidate water-related assets | Malfurious | 4 | -0/+308 |