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path: root/water/Water.gd (follow)
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2022-09-22Fix math for sampling water height for buoyancydusoleil1-12/+9
2022-09-22Use the root of the Water scene for the Water APIdusoleil1-5/+7
2022-09-22Only update the time uniform for the shader each framedusoleil1-4/+5
2022-09-15misc cleanup and enable MSAA and fullscreendusoleil1-1/+0
2022-09-14Consolidate water-related assetsMalfurious1-0/+113