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-rw-r--r--water/Water.tscn34
1 files changed, 17 insertions, 17 deletions
diff --git a/water/Water.tscn b/water/Water.tscn
index 87909ac..6d2571a 100644
--- a/water/Water.tscn
+++ b/water/Water.tscn
@@ -18,20 +18,29 @@ noise = SubResource( 17 )
[sub_resource type="ShaderMaterial" id=11]
shader = ExtResource( 1 )
-shader_param/wave1 = Vector3( 0.1, 0.0314159, 3.1831 )
-shader_param/wave1_dir = Vector2( 1, 1 )
+shader_param/wave1 = Vector3( 0.08, 0.0818976, 0.976829 )
+shader_param/wave1_dir = Vector2( 0.07, 0.98 )
shader_param/wave1_t = 0.0
-shader_param/wave2 = Vector3( 0.1, 0.0479632, 2.08493 )
-shader_param/wave2_dir = Vector2( 1, 0.6 )
+shader_param/wave2 = Vector3( 0.2, 0.0226642, 8.8245 )
+shader_param/wave2_dir = Vector2( -0.86, 0.06 )
shader_param/wave2_t = 0.0
-shader_param/wave3 = Vector3( 0.2, 0.0634665, 3.15127 )
-shader_param/wave3_dir = Vector2( 1, 1.3 )
+shader_param/wave3 = Vector3( 0.16, 0.0204804, 7.81234 )
+shader_param/wave3_dir = Vector2( 0.66, 0.08 )
shader_param/wave3_t = 0.0
-shader_param/wave_size = 1.5
+shader_param/wave4 = Vector3( 0.03, 0.0353544, 0.84855 )
+shader_param/wave4_dir = Vector2( 0.37, 0.08 )
+shader_param/wave4_t = 0.0
+shader_param/wave5 = Vector3( 0.16, 0.0137473, 11.6387 )
+shader_param/wave5_dir = Vector2( -0.09, -0.09 )
+shader_param/wave5_t = 0.0
+shader_param/wave6 = Vector3( 0.13, 0.02798, 4.64618 )
+shader_param/wave6_dir = Vector2( -0.27, 0.33 )
+shader_param/wave6_t = 0.0
+shader_param/wave_size = 1.0
shader_param/water_color = Color( 0.25098, 0.623529, 0.788235, 0.54902 )
shader_param/foam_color = Color( 0.694118, 0.945098, 0.941176, 0.368627 )
shader_param/foam_amount_edge = 2.0
-shader_param/foam_amount_crest = 4.0
+shader_param/foam_amount_crest = 10.0
shader_param/murkiness = 4.0
shader_param/refraction_amount = 0.01
shader_param/foam_map = ExtResource( 3 )
@@ -39,15 +48,6 @@ shader_param/noise = SubResource( 21 )
[node name="Water" type="Spatial"]
script = ExtResource( 2 )
-wave1_steepness = 0.1
-wave1_wavelength = 200.0
-wave1_direction = Vector2( 1, 1 )
-wave2_steepness = 0.1
-wave2_wavelength = 131.0
-wave2_direction = Vector2( 1, 0.6 )
-wave3_steepness = 0.2
-wave3_wavelength = 99.0
-wave3_direction = Vector2( 1, 1.3 )
[node name="MeshInstance" type="MeshInstance" parent="."]
layers = 2