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-rw-r--r--water/Water.tscn19
1 files changed, 10 insertions, 9 deletions
diff --git a/water/Water.tscn b/water/Water.tscn
index b37340b..87909ac 100644
--- a/water/Water.tscn
+++ b/water/Water.tscn
@@ -18,15 +18,16 @@ noise = SubResource( 17 )
[sub_resource type="ShaderMaterial" id=11]
shader = ExtResource( 1 )
-shader_param/wave1 = Vector3( 0.25, 0.10472, 2.38732 )
+shader_param/wave1 = Vector3( 0.1, 0.0314159, 3.1831 )
shader_param/wave1_dir = Vector2( 1, 1 )
shader_param/wave1_t = 0.0
-shader_param/wave2 = Vector3( 0.25, 0.202683, 1.23345 )
+shader_param/wave2 = Vector3( 0.1, 0.0479632, 2.08493 )
shader_param/wave2_dir = Vector2( 1, 0.6 )
shader_param/wave2_t = 0.0
-shader_param/wave3 = Vector3( 0.25, 0.349066, 0.716197 )
+shader_param/wave3 = Vector3( 0.2, 0.0634665, 3.15127 )
shader_param/wave3_dir = Vector2( 1, 1.3 )
shader_param/wave3_t = 0.0
+shader_param/wave_size = 1.5
shader_param/water_color = Color( 0.25098, 0.623529, 0.788235, 0.54902 )
shader_param/foam_color = Color( 0.694118, 0.945098, 0.941176, 0.368627 )
shader_param/foam_amount_edge = 2.0
@@ -38,14 +39,14 @@ shader_param/noise = SubResource( 21 )
[node name="Water" type="Spatial"]
script = ExtResource( 2 )
-wave1_steepness = 0.25
-wave1_wavelength = 60.0
+wave1_steepness = 0.1
+wave1_wavelength = 200.0
wave1_direction = Vector2( 1, 1 )
-wave2_steepness = 0.25
-wave2_wavelength = 31.0
+wave2_steepness = 0.1
+wave2_wavelength = 131.0
wave2_direction = Vector2( 1, 0.6 )
-wave3_steepness = 0.25
-wave3_wavelength = 18.0
+wave3_steepness = 0.2
+wave3_wavelength = 99.0
wave3_direction = Vector2( 1, 1.3 )
[node name="MeshInstance" type="MeshInstance" parent="."]