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-rw-r--r--character/fps_controller/fps_controller.gd4
-rw-r--r--character/fps_controller/fps_controller.tscn2
2 files changed, 2 insertions, 4 deletions
diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd
index 8d5af12..54f9dbe 100644
--- a/character/fps_controller/fps_controller.gd
+++ b/character/fps_controller/fps_controller.gd
@@ -79,12 +79,10 @@ func handle_collision():
var col_pos = collision.position - collider.transform.origin
collider.add_force(col_force_vec, col_pos)
-
func _on_ladder_detector_body_entered(body):
if body.is_in_group("ladder"):
is_climbing = true
-
func _on_ladder_detector_body_exited(body):
if body.is_in_group("ladder"):
- is_climbing = false \ No newline at end of file
+ is_climbing = false
diff --git a/character/fps_controller/fps_controller.tscn b/character/fps_controller/fps_controller.tscn
index e803e5b..ab55a11 100644
--- a/character/fps_controller/fps_controller.tscn
+++ b/character/fps_controller/fps_controller.tscn
@@ -20,7 +20,7 @@ shape = SubResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30045, 0 )
-far = 5000.0
+far = 20000.0
[node name="RayCast" type="RayCast" parent="Camera"]
cast_to = Vector3( 0, 0, -3 )