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author | Malfurious <m@lfurio.us> | 2022-09-14 03:50:09 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-09-14 03:50:09 -0400 |
commit | 38b247487309ca89bf2d94bb321f12059861db9d (patch) | |
tree | 619a3acc15ca7051d5011b2ebaf18284ca1fad72 /water/Wave.gd | |
parent | 0d930d5548e4f705cf80f9c2334b804ab1359538 (diff) | |
download | godot_wildjam_49-38b247487309ca89bf2d94bb321f12059861db9d.tar.gz godot_wildjam_49-38b247487309ca89bf2d94bb321f12059861db9d.zip |
Consolidate water-related assets
Stray files are moved into a new directory. The water MeshInstance is
made into a new scene, as I will be adding components to it.
Diffstat (limited to 'water/Wave.gd')
-rw-r--r-- | water/Wave.gd | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/water/Wave.gd b/water/Wave.gd new file mode 100644 index 0000000..c876831 --- /dev/null +++ b/water/Wave.gd @@ -0,0 +1,48 @@ +class_name Wave +extends Resource + +export var steepness = 1.0 setget set_steepness +export var wavelength = 1.0 setget set_wavelength +export var direction = Vector2(1.0,0.0) setget set_direction + +var _k = 1.0 setget _set_k +var _a = 1.0 setget _set_a +var _c = 1.0 setget _set_c +var _time = 0.0 setget _set_time +var _t = 1.0 setget _set_t + +func _init(s, w, d, t): + self.steepness = s + self.wavelength = w + self.direction = d + self._time = t + +func set_steepness(val): + steepness = val + self._a = steepness / _k + +func set_wavelength(val): + wavelength = val + self._k = TAU / wavelength + +func set_direction(val): + direction = val + +func _set_k(val): + _k = val + self._a = steepness / _k + self._c = sqrt(9.8 / _k) + +func _set_a(val): + _a = val + +func _set_c(val): + _c = val + self._t = _c * _time + +func _set_time(val): + _time = val + self._t = _c * _time + +func _set_t(val): + _t = val |