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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-23 10:40:20 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-23 10:40:20 -0400 |
commit | f74c06885b77ab8aa2cbf7d007253792bd1636e8 (patch) | |
tree | fc96b938ab960e6550f9b5f5585036144787234d /water/Water.tscn | |
parent | a20afe2e211305af26c6a10f307ebf24da44d115 (diff) | |
download | godot_wildjam_49-f74c06885b77ab8aa2cbf7d007253792bd1636e8.tar.gz godot_wildjam_49-f74c06885b77ab8aa2cbf7d007253792bd1636e8.zip |
Add 3 more waves for less predictable water
Diffstat (limited to 'water/Water.tscn')
-rw-r--r-- | water/Water.tscn | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/water/Water.tscn b/water/Water.tscn index 87909ac..6d2571a 100644 --- a/water/Water.tscn +++ b/water/Water.tscn @@ -18,20 +18,29 @@ noise = SubResource( 17 ) [sub_resource type="ShaderMaterial" id=11] shader = ExtResource( 1 ) -shader_param/wave1 = Vector3( 0.1, 0.0314159, 3.1831 ) -shader_param/wave1_dir = Vector2( 1, 1 ) +shader_param/wave1 = Vector3( 0.08, 0.0818976, 0.976829 ) +shader_param/wave1_dir = Vector2( 0.07, 0.98 ) shader_param/wave1_t = 0.0 -shader_param/wave2 = Vector3( 0.1, 0.0479632, 2.08493 ) -shader_param/wave2_dir = Vector2( 1, 0.6 ) +shader_param/wave2 = Vector3( 0.2, 0.0226642, 8.8245 ) +shader_param/wave2_dir = Vector2( -0.86, 0.06 ) shader_param/wave2_t = 0.0 -shader_param/wave3 = Vector3( 0.2, 0.0634665, 3.15127 ) -shader_param/wave3_dir = Vector2( 1, 1.3 ) +shader_param/wave3 = Vector3( 0.16, 0.0204804, 7.81234 ) +shader_param/wave3_dir = Vector2( 0.66, 0.08 ) shader_param/wave3_t = 0.0 -shader_param/wave_size = 1.5 +shader_param/wave4 = Vector3( 0.03, 0.0353544, 0.84855 ) +shader_param/wave4_dir = Vector2( 0.37, 0.08 ) +shader_param/wave4_t = 0.0 +shader_param/wave5 = Vector3( 0.16, 0.0137473, 11.6387 ) +shader_param/wave5_dir = Vector2( -0.09, -0.09 ) +shader_param/wave5_t = 0.0 +shader_param/wave6 = Vector3( 0.13, 0.02798, 4.64618 ) +shader_param/wave6_dir = Vector2( -0.27, 0.33 ) +shader_param/wave6_t = 0.0 +shader_param/wave_size = 1.0 shader_param/water_color = Color( 0.25098, 0.623529, 0.788235, 0.54902 ) shader_param/foam_color = Color( 0.694118, 0.945098, 0.941176, 0.368627 ) shader_param/foam_amount_edge = 2.0 -shader_param/foam_amount_crest = 4.0 +shader_param/foam_amount_crest = 10.0 shader_param/murkiness = 4.0 shader_param/refraction_amount = 0.01 shader_param/foam_map = ExtResource( 3 ) @@ -39,15 +48,6 @@ shader_param/noise = SubResource( 21 ) [node name="Water" type="Spatial"] script = ExtResource( 2 ) -wave1_steepness = 0.1 -wave1_wavelength = 200.0 -wave1_direction = Vector2( 1, 1 ) -wave2_steepness = 0.1 -wave2_wavelength = 131.0 -wave2_direction = Vector2( 1, 0.6 ) -wave3_steepness = 0.2 -wave3_wavelength = 99.0 -wave3_direction = Vector2( 1, 1.3 ) [node name="MeshInstance" type="MeshInstance" parent="."] layers = 2 |