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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-22 20:31:35 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-22 20:31:35 -0400 |
commit | d089c01a602964d2e3b4892e6b5e40c7bbbe725d (patch) | |
tree | 895be39111df185ebcc06172a456f29fbc372b56 /water/Water.tscn | |
parent | 4ac770d52cfc93563b66f25c64f59ca61f5f3dfb (diff) | |
download | godot_wildjam_49-d089c01a602964d2e3b4892e6b5e40c7bbbe725d.tar.gz godot_wildjam_49-d089c01a602964d2e3b4892e6b5e40c7bbbe725d.zip |
Rework sea foam
Diffstat (limited to 'water/Water.tscn')
-rw-r--r-- | water/Water.tscn | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/water/Water.tscn b/water/Water.tscn index 6b4c72b..b37340b 100644 --- a/water/Water.tscn +++ b/water/Water.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=8 format=2] [ext_resource path="res://water/Wave.gdshader" type="Shader" id=1] [ext_resource path="res://water/Water.gd" type="Script" id=2] +[ext_resource path="res://water/foam_map.png" type="Texture" id=3] [sub_resource type="PlaneMesh" id=9] size = Vector2( 2000, 2000 ) @@ -26,11 +27,13 @@ shader_param/wave2_t = 0.0 shader_param/wave3 = Vector3( 0.25, 0.349066, 0.716197 ) shader_param/wave3_dir = Vector2( 1, 1.3 ) shader_param/wave3_t = 0.0 -shader_param/water_colour = Color( 0.694118, 0.945098, 0.941176, 0.368627 ) -shader_param/deep_water_colour = Color( 0.25098, 0.623529, 0.788235, 0.54902 ) -shader_param/foam_amount = 0.6 +shader_param/water_color = Color( 0.25098, 0.623529, 0.788235, 0.54902 ) +shader_param/foam_color = Color( 0.694118, 0.945098, 0.941176, 0.368627 ) +shader_param/foam_amount_edge = 2.0 +shader_param/foam_amount_crest = 4.0 shader_param/murkiness = 4.0 shader_param/refraction_amount = 0.01 +shader_param/foam_map = ExtResource( 3 ) shader_param/noise = SubResource( 21 ) [node name="Water" type="Spatial"] |