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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-23 09:11:35 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-23 09:11:35 -0400 |
commit | a20afe2e211305af26c6a10f307ebf24da44d115 (patch) | |
tree | 2664ce0250af697b83d7e42644bd84b6dea380a2 /water/Water.tscn | |
parent | d089c01a602964d2e3b4892e6b5e40c7bbbe725d (diff) | |
download | godot_wildjam_49-a20afe2e211305af26c6a10f307ebf24da44d115.tar.gz godot_wildjam_49-a20afe2e211305af26c6a10f307ebf24da44d115.zip |
Add wave height and speed multipliers for bigger, faster waves
Diffstat (limited to 'water/Water.tscn')
-rw-r--r-- | water/Water.tscn | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/water/Water.tscn b/water/Water.tscn index b37340b..87909ac 100644 --- a/water/Water.tscn +++ b/water/Water.tscn @@ -18,15 +18,16 @@ noise = SubResource( 17 ) [sub_resource type="ShaderMaterial" id=11] shader = ExtResource( 1 ) -shader_param/wave1 = Vector3( 0.25, 0.10472, 2.38732 ) +shader_param/wave1 = Vector3( 0.1, 0.0314159, 3.1831 ) shader_param/wave1_dir = Vector2( 1, 1 ) shader_param/wave1_t = 0.0 -shader_param/wave2 = Vector3( 0.25, 0.202683, 1.23345 ) +shader_param/wave2 = Vector3( 0.1, 0.0479632, 2.08493 ) shader_param/wave2_dir = Vector2( 1, 0.6 ) shader_param/wave2_t = 0.0 -shader_param/wave3 = Vector3( 0.25, 0.349066, 0.716197 ) +shader_param/wave3 = Vector3( 0.2, 0.0634665, 3.15127 ) shader_param/wave3_dir = Vector2( 1, 1.3 ) shader_param/wave3_t = 0.0 +shader_param/wave_size = 1.5 shader_param/water_color = Color( 0.25098, 0.623529, 0.788235, 0.54902 ) shader_param/foam_color = Color( 0.694118, 0.945098, 0.941176, 0.368627 ) shader_param/foam_amount_edge = 2.0 @@ -38,14 +39,14 @@ shader_param/noise = SubResource( 21 ) [node name="Water" type="Spatial"] script = ExtResource( 2 ) -wave1_steepness = 0.25 -wave1_wavelength = 60.0 +wave1_steepness = 0.1 +wave1_wavelength = 200.0 wave1_direction = Vector2( 1, 1 ) -wave2_steepness = 0.25 -wave2_wavelength = 31.0 +wave2_steepness = 0.1 +wave2_wavelength = 131.0 wave2_direction = Vector2( 1, 0.6 ) -wave3_steepness = 0.25 -wave3_wavelength = 18.0 +wave3_steepness = 0.2 +wave3_wavelength = 99.0 wave3_direction = Vector2( 1, 1.3 ) [node name="MeshInstance" type="MeshInstance" parent="."] |