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authordusoleil <howcansocksbereal@gmail.com>2022-09-16 04:14:17 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-09-16 04:14:17 -0400
commitc01850433a1357a647a7094270369a71e0052591 (patch)
tree4c52a14c3edf01d554c0fd86f85119ce1eac4431 /ship/ladder
parenteb31cb90e32ef15d7c76d526db4f057e82448b58 (diff)
downloadgodot_wildjam_49-c01850433a1357a647a7094270369a71e0052591.tar.gz
godot_wildjam_49-c01850433a1357a647a7094270369a71e0052591.zip
Add Collision Layers/Masks to New Stuff
Diffstat (limited to 'ship/ladder')
-rw-r--r--ship/ladder/ladder.tscn2
1 files changed, 1 insertions, 1 deletions
diff --git a/ship/ladder/ladder.tscn b/ship/ladder/ladder.tscn
index 0c009c1..7a267f4 100644
--- a/ship/ladder/ladder.tscn
+++ b/ship/ladder/ladder.tscn
@@ -12,7 +12,7 @@ points = PoolVector3Array( -2.63751e-05, 17, 1.1522, 0.134708, 17, 1.07459, -0.1
material/0 = ExtResource( 2 )
[node name="StaticBody" type="StaticBody" parent="ladder" index="0" groups=["ladder"]]
-collision_layer = 16
+collision_layer = 4
collision_mask = 0
[node name="CollisionShape" type="CollisionShape" parent="ladder/StaticBody" index="0"]