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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-16 02:27:30 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-16 02:27:30 -0400 |
commit | 5a1d6a890d06f3d98cf0027c435ae23693cb81ae (patch) | |
tree | cbbce2a5181e2ca9599063e47aace73b326a9351 /ship/crate | |
parent | daf97e7b02a0e0f1bd9cab91b990d45773aab160 (diff) | |
download | godot_wildjam_49-5a1d6a890d06f3d98cf0027c435ae23693cb81ae.tar.gz godot_wildjam_49-5a1d6a890d06f3d98cf0027c435ae23693cb81ae.zip |
Normalize the material files
Opening the material files in the godot editor and saving caused them to fix any broken paths from the directory restructure from before and it also converted a number of them to a more compact binary format saving a good bit of space.
Diffstat (limited to 'ship/crate')
-rw-r--r-- | ship/crate/crate.material | bin | 2004 -> 850 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/ship/crate/crate.material b/ship/crate/crate.material Binary files differindex 960b98b..7d6ce8e 100644 --- a/ship/crate/crate.material +++ b/ship/crate/crate.material |