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authormikatomik <mikec_2007@hotmail.com>2022-09-16 01:09:50 -0400
committermikatomik <mikec_2007@hotmail.com>2022-09-16 01:09:50 -0400
commitbb15837504d5617889251139caa7a9065ce73775 (patch)
tree1f955393a98d2911ad8d98edcedb5c46a0292ddf /maps
parentfeb729727bf9b8593d3f8851e5703f4aa2105553 (diff)
downloadgodot_wildjam_49-bb15837504d5617889251139caa7a9065ce73775.tar.gz
godot_wildjam_49-bb15837504d5617889251139caa7a9065ce73775.zip
Hookup final camera in bridge
Locations of the cameras are subject to change but they are up and working, though they must be rendered in unshaded mode or the textures will not show up for... some reason
Diffstat (limited to 'maps')
-rw-r--r--maps/main_stage/assets/ship/ship.tscn24
1 files changed, 23 insertions, 1 deletions
diff --git a/maps/main_stage/assets/ship/ship.tscn b/maps/main_stage/assets/ship/ship.tscn
index 1552817..4c2c90d 100644
--- a/maps/main_stage/assets/ship/ship.tscn
+++ b/maps/main_stage/assets/ship/ship.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=61 format=2]
+[gd_scene load_steps=63 format=2]
[ext_resource path="res://maps/main_stage/assets/ship/rear_deck.material" type="Material" id=1]
[ext_resource path="res://maps/main_stage/assets/staircase_1/staircase_1.tscn" type="PackedScene" id=2]
@@ -87,7 +87,19 @@ resource_local_to_scene = true
material = SubResource( 43 )
size = Vector2( 1.365, 0.641 )
+[sub_resource type="ViewportTexture" id=44]
+viewport_path = NodePath("to_be_decided_camera_location")
+
+[sub_resource type="SpatialMaterial" id=45]
+resource_local_to_scene = true
+albedo_texture = SubResource( 44 )
+clearcoat_enabled = true
+clearcoat = 1.0
+clearcoat_gloss = 0.9
+
[sub_resource type="PlaneMesh" id=33]
+resource_local_to_scene = true
+material = SubResource( 45 )
size = Vector2( 1.365, 0.641 )
[sub_resource type="ArrayMesh" id=34]
@@ -515,3 +527,13 @@ render_target_v_flip = true
[node name="Camera" type="Camera" parent="top_deck"]
transform = Transform( 1, 0, 0, 0, 0.962161, 0.272482, 0, -0.272482, 0.962161, 0, 22.3256, 31.2897 )
+
+[node name="to_be_decided_camera_location" type="Viewport" parent="."]
+size = Vector2( 320, 180 )
+hdr = false
+keep_3d_linear = true
+debug_draw = 1
+render_target_v_flip = true
+
+[node name="Camera" type="Camera" parent="to_be_decided_camera_location"]
+transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 7.94605, -41.0401 )