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author | mikatomik <mikec_2007@hotmail.com> | 2022-09-12 07:26:03 -0400 |
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committer | mikatomik <mikec_2007@hotmail.com> | 2022-09-15 01:42:17 -0400 |
commit | f0fe1091639cf6d11d71f292380d613c944221ac (patch) | |
tree | 10cc1b77398b2fb687b52d5e92ee4edd7155b7b3 /character | |
parent | b058fcbca09c3b20b84ec96ec75b4d63ef4c1eda (diff) | |
download | godot_wildjam_49-f0fe1091639cf6d11d71f292380d613c944221ac.tar.gz godot_wildjam_49-f0fe1091639cf6d11d71f292380d613c944221ac.zip |
Fix bug with ladder mat not showing at runtime
Diffstat (limited to 'character')
-rw-r--r-- | character/fps_controller/fps_controller.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd index ecd8871..09ef556 100644 --- a/character/fps_controller/fps_controller.gd +++ b/character/fps_controller/fps_controller.gd @@ -45,7 +45,7 @@ func get_input(): dir = dir.normalized() - #Pull X and Z values from directional input. Velocity.y will be handled in physics loop + #Pull X and Z values from directional input. Velocity.y will be handled in physics loop unless climbing. if is_climbing: velocity.y = lerp(velocity.y, dir.y * walk_speed, accel) |