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authordusoleil <howcansocksbereal@gmail.com>2022-09-16 04:14:17 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-09-16 04:14:17 -0400
commitc01850433a1357a647a7094270369a71e0052591 (patch)
tree4c52a14c3edf01d554c0fd86f85119ce1eac4431 /character
parenteb31cb90e32ef15d7c76d526db4f057e82448b58 (diff)
downloadgodot_wildjam_49-c01850433a1357a647a7094270369a71e0052591.tar.gz
godot_wildjam_49-c01850433a1357a647a7094270369a71e0052591.zip
Add Collision Layers/Masks to New Stuff
Diffstat (limited to 'character')
-rw-r--r--character/fps_controller/fps_controller.tscn2
1 files changed, 1 insertions, 1 deletions
diff --git a/character/fps_controller/fps_controller.tscn b/character/fps_controller/fps_controller.tscn
index b1d9cdf..4bea03f 100644
--- a/character/fps_controller/fps_controller.tscn
+++ b/character/fps_controller/fps_controller.tscn
@@ -28,7 +28,7 @@ collision_mask = 2
[node name="ladder_detector" type="Area" parent="."]
collision_layer = 0
-collision_mask = 16
+collision_mask = 4
[node name="CollisionShape" type="CollisionShape" parent="ladder_detector"]
transform = Transform( 1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0.0169024, -0.28562 )