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authormikatomik <mikec_2007@hotmail.com>2022-09-15 22:42:33 -0400
committermikatomik <mikec_2007@hotmail.com>2022-09-15 22:42:33 -0400
commit235ec300a9d556fe02bfda2c9a985be6253f5787 (patch)
treea9c5814b3dbb6980595a9494817a1ab81b61f4bf /character
parent5259e77b0a4488cc131b8c13f36a849adc29af35 (diff)
downloadgodot_wildjam_49-235ec300a9d556fe02bfda2c9a985be6253f5787.tar.gz
godot_wildjam_49-235ec300a9d556fe02bfda2c9a985be6253f5787.zip
Fix bug involving ladder
Make collision detector on FPS_Controller a bit shorter so that the ladder in the bridge cannot be climbed from the back side of the wall
Diffstat (limited to 'character')
-rw-r--r--character/fps_controller/fps_controller.tscn3
1 files changed, 2 insertions, 1 deletions
diff --git a/character/fps_controller/fps_controller.tscn b/character/fps_controller/fps_controller.tscn
index d1bf6be..ba047b4 100644
--- a/character/fps_controller/fps_controller.tscn
+++ b/character/fps_controller/fps_controller.tscn
@@ -8,6 +8,7 @@ height = 2.0
[sub_resource type="CapsuleShape" id=2]
radius = 0.374691
+height = 0.0688557
[node name="fps_controller" type="KinematicBody"]
script = ExtResource( 1 )
@@ -27,7 +28,7 @@ collision_mask = 2
[node name="ladder_detector" type="Area" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="ladder_detector"]
-transform = Transform( 1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0.0169024, -0.58521 )
+transform = Transform( 1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0.0169024, -0.28562 )
shape = SubResource( 2 )
[connection signal="body_entered" from="ladder_detector" to="." method="_on_ladder_detector_body_entered"]