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authordusoleil <howcansocksbereal@gmail.com>2022-09-14 05:22:56 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-09-14 05:22:56 -0400
commit1f0e8aafa4c4640179342e23aecc6c35cd8294ae (patch)
tree1ef2f7baf00b8bbae622cc4f7c8fb304247e5e0a /character/fps_controller/fps_controller.tscn
parent0d930d5548e4f705cf80f9c2334b804ab1359538 (diff)
parent36d2b133c9bd922574299720cd274003b84b8cf8 (diff)
downloadgodot_wildjam_49-1f0e8aafa4c4640179342e23aecc6c35cd8294ae.tar.gz
godot_wildjam_49-1f0e8aafa4c4640179342e23aecc6c35cd8294ae.zip
Merge tag 'pull-water-resize' of https://normalmode.org/malf/z/godot_wildjam_49 into malf-pr
Resize the base map and cleanup water assets The world is now targeting play to occur within a 5km radius of vision. Mainly just the water plane is updated to account for this. Additionally, sparse water asset files are now organized under a new directory.
Diffstat (limited to 'character/fps_controller/fps_controller.tscn')
-rw-r--r--character/fps_controller/fps_controller.tscn1
1 files changed, 1 insertions, 0 deletions
diff --git a/character/fps_controller/fps_controller.tscn b/character/fps_controller/fps_controller.tscn
index c0009d5..d187121 100644
--- a/character/fps_controller/fps_controller.tscn
+++ b/character/fps_controller/fps_controller.tscn
@@ -14,6 +14,7 @@ shape = SubResource( 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.796127, 0 )
+far = 5000.0
[node name="RayCast" type="RayCast" parent="Camera"]
cast_to = Vector3( 0, 0, -3 )