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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-15 10:28:24 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-15 10:28:24 -0400 |
commit | a2c28a27280c186c2717f303ef52a865da6dd94f (patch) | |
tree | 24c862acddc9ff0b705bf00c53c8affe3d8c5c85 /World.gd | |
parent | 79a4d45d970a2cb44baee39aeff6294cb3156c01 (diff) | |
download | godot_wildjam_49-a2c28a27280c186c2717f303ef52a865da6dd94f.tar.gz godot_wildjam_49-a2c28a27280c186c2717f303ef52a865da6dd94f.zip |
Update movement scripts after Main scene reorganization merge
Diffstat (limited to 'World.gd')
-rw-r--r-- | World.gd | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -53,7 +53,7 @@ func _ready(): generate_location(Vector2(i,j)) func travel(direction:Vector3): - var boat = $"/root/Main/Raft" + var boat = $"/root/Main/ShipRigidBody" var boat_direction = boat.global_transform.basis boat_direction = Basis(Vector3.UP*boat_direction.get_euler().y) direction = -direction |