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authordusoleil <howcansocksbereal@gmail.com>2022-09-14 23:44:50 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-09-15 09:16:15 -0400
commit7a8c54f63230b61429f293f9a86200d0c1541f59 (patch)
tree05e895a5b6524230f206e7966cd29242d215361d /Main.tscn
parent48679e842e85877370c948974b66aa701c0e3bb7 (diff)
downloadgodot_wildjam_49-7a8c54f63230b61429f293f9a86200d0c1541f59.tar.gz
godot_wildjam_49-7a8c54f63230b61429f293f9a86200d0c1541f59.zip
turn sleeping off for the player movement rigid bodies to fix a responsiveness bug
Diffstat (limited to 'Main.tscn')
-rw-r--r--Main.tscn2
1 files changed, 2 insertions, 0 deletions
diff --git a/Main.tscn b/Main.tscn
index 919a0bc..64f4b44 100644
--- a/Main.tscn
+++ b/Main.tscn
@@ -64,6 +64,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
[node name="World" type="RigidBody" parent="."]
collision_layer = 0
collision_mask = 0
+can_sleep = false
axis_lock_linear_y = true
axis_lock_angular_x = true
axis_lock_angular_y = true
@@ -82,6 +83,7 @@ shape = SubResource( 23 )
[node name="ShipRigidBody" type="RigidBody" parent="."]
collision_layer = 2
collision_mask = 8
+can_sleep = false
axis_lock_linear_x = true
axis_lock_linear_z = true
linear_damp = 2.0