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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-14 23:44:50 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-15 09:16:15 -0400 |
commit | 7a8c54f63230b61429f293f9a86200d0c1541f59 (patch) | |
tree | 05e895a5b6524230f206e7966cd29242d215361d /Main.tscn | |
parent | 48679e842e85877370c948974b66aa701c0e3bb7 (diff) | |
download | godot_wildjam_49-7a8c54f63230b61429f293f9a86200d0c1541f59.tar.gz godot_wildjam_49-7a8c54f63230b61429f293f9a86200d0c1541f59.zip |
turn sleeping off for the player movement rigid bodies to fix a responsiveness bug
Diffstat (limited to 'Main.tscn')
-rw-r--r-- | Main.tscn | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -64,6 +64,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 ) [node name="World" type="RigidBody" parent="."] collision_layer = 0 collision_mask = 0 +can_sleep = false axis_lock_linear_y = true axis_lock_angular_x = true axis_lock_angular_y = true @@ -82,6 +83,7 @@ shape = SubResource( 23 ) [node name="ShipRigidBody" type="RigidBody" parent="."] collision_layer = 2 collision_mask = 8 +can_sleep = false axis_lock_linear_x = true axis_lock_linear_z = true linear_damp = 2.0 |