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author | dusoleil <howcansocksbereal@gmail.com> | 2022-09-23 09:11:35 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-09-23 09:11:35 -0400 |
commit | a20afe2e211305af26c6a10f307ebf24da44d115 (patch) | |
tree | 2664ce0250af697b83d7e42644bd84b6dea380a2 /Main.tscn | |
parent | d089c01a602964d2e3b4892e6b5e40c7bbbe725d (diff) | |
download | godot_wildjam_49-a20afe2e211305af26c6a10f307ebf24da44d115.tar.gz godot_wildjam_49-a20afe2e211305af26c6a10f307ebf24da44d115.zip |
Add wave height and speed multipliers for bigger, faster waves
Diffstat (limited to 'Main.tscn')
-rw-r--r-- | Main.tscn | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -32,7 +32,7 @@ shadow_enabled = true directional_shadow_blend_splits = true [node name="Ground" type="StaticBody" parent="."] -transform = Transform( 20000, 0, 0, 0, 1, 0, 0, 0, 20000, 0, -10, 0 ) +transform = Transform( 20000, 0, 0, 0, 1, 0, 0, 0, 20000, 0, -50, 0 ) collision_layer = 4 collision_mask = 0 |