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authordusoleil <howcansocksbereal@gmail.com>2022-09-23 09:11:35 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-09-23 09:11:35 -0400
commita20afe2e211305af26c6a10f307ebf24da44d115 (patch)
tree2664ce0250af697b83d7e42644bd84b6dea380a2 /Main.tscn
parentd089c01a602964d2e3b4892e6b5e40c7bbbe725d (diff)
downloadgodot_wildjam_49-a20afe2e211305af26c6a10f307ebf24da44d115.tar.gz
godot_wildjam_49-a20afe2e211305af26c6a10f307ebf24da44d115.zip
Add wave height and speed multipliers for bigger, faster waves
Diffstat (limited to 'Main.tscn')
-rw-r--r--Main.tscn2
1 files changed, 1 insertions, 1 deletions
diff --git a/Main.tscn b/Main.tscn
index 5357b25..fec9cd0 100644
--- a/Main.tscn
+++ b/Main.tscn
@@ -32,7 +32,7 @@ shadow_enabled = true
directional_shadow_blend_splits = true
[node name="Ground" type="StaticBody" parent="."]
-transform = Transform( 20000, 0, 0, 0, 1, 0, 0, 0, 20000, 0, -10, 0 )
+transform = Transform( 20000, 0, 0, 0, 1, 0, 0, 0, 20000, 0, -50, 0 )
collision_layer = 4
collision_mask = 0