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author | dusoleil <howcansocksbereal@gmail.com> | 2022-10-09 04:45:45 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-10-09 04:46:01 -0400 |
commit | f7ec57998a1c3d0cf91c1fb017fd5a91bb1e0b96 (patch) | |
tree | ce0fbf5ed79731da5b216327a2e5cdc59df39fc6 /Float.tscn | |
parent | 4c9b0fdd23eda730abdc35f935bc011a3aea0765 (diff) | |
download | godot_wildjam_49-f7ec57998a1c3d0cf91c1fb017fd5a91bb1e0b96.tar.gz godot_wildjam_49-f7ec57998a1c3d0cf91c1fb017fd5a91bb1e0b96.zip |
Rework Buoyancy physicsduso-water-touchups
Simplify creating a buoyant object to just extending a class and setting the water plane.
Implement a new buoyancy estimation that should be a bit more accurate.
Diffstat (limited to 'Float.tscn')
-rw-r--r-- | Float.tscn | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/Float.tscn b/Float.tscn deleted file mode 100644 index 6d1ba7e..0000000 --- a/Float.tscn +++ /dev/null @@ -1,18 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://Float.gd" type="Script" id=1] - -[sub_resource type="SpatialMaterial" id=1] -albedo_color = Color( 0.823529, 0.796078, 0.0588235, 1 ) - -[sub_resource type="SphereMesh" id=2] -material = SubResource( 1 ) -radius = 0.5 -height = 1.0 - -[node name="Float" type="Spatial"] -script = ExtResource( 1 ) - -[node name="MeshInstance" type="MeshInstance" parent="."] -visible = false -mesh = SubResource( 2 ) |