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authordusoleil <howcansocksbereal@gmail.com>2022-09-18 19:38:35 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-09-18 19:42:01 -0400
commit32bf9d2024362d45dc351c8f1d0b3b301caf1131 (patch)
treefb6540bce94cb55c6123ecfe1327abeabea2925f /ChunkGen.gd
parentffc92ed12c6e680776d355ff9fcef70e5e28d7c8 (diff)
downloadgodot_wildjam_49-32bf9d2024362d45dc351c8f1d0b3b301caf1131.tar.gz
godot_wildjam_49-32bf9d2024362d45dc351c8f1d0b3b301caf1131.zip
Organize World Gen Stuff
Diffstat (limited to 'ChunkGen.gd')
-rw-r--r--ChunkGen.gd49
1 files changed, 0 insertions, 49 deletions
diff --git a/ChunkGen.gd b/ChunkGen.gd
deleted file mode 100644
index ef29365..0000000
--- a/ChunkGen.gd
+++ /dev/null
@@ -1,49 +0,0 @@
-extends Node
-
-var chunk_half_size setget _set_chunk_size
-var chunk_size
-
-func _set_chunk_size(val):
- chunk_half_size = val
- chunk_size = val * 2.0
-
-onready var noise = OpenSimplexNoise.new()
-
-func _ready():
- randomize()
- noise.seed = randi()
- noise.octaves = 4
- noise.period = 64
- noise.persistence = 0.001
- noise.lacunarity = 2.0
-
-func gen_chunk(chunk):
- var gen_tree = Spatial.new()
- gen_tree.name = "gen_tree"
- chunk.add_child(gen_tree)
- iterate_chunk(chunk, Vector2(10.0,10.0), funcref(self,"gen_rocks"))
-
-func v2_coords(coords:Vector3):
- return Vector2(coords.x,coords.z)
-
-func v3_coords(coords:Vector2):
- return Vector3(coords.x,0.0,coords.y)
-
-func iterate_chunk(chunk,step:Vector2,cb:FuncRef):
- var chunk_size_rounded = Vector2(chunk_half_size,chunk_half_size).snapped(step)
- for x in range(-chunk_size_rounded.x,chunk_size_rounded.x,step.x):
- for y in range(-chunk_size_rounded.y,chunk_size_rounded.y,step.y):
- cb.call_func(chunk,Vector2(x,y))
-
-onready var Rock = preload("res://Rock.tscn")
-const rock_size = 5.0
-func make_rock(chunk,xform:Transform):
- var rock = Rock.instance()
- rock.transform = xform
- chunk.get_node("gen_tree").add_child(rock)
-
-func gen_rocks(chunk,chunk_coords:Vector2):
- var world_coords = chunk_coords + v2_coords(chunk.transform.origin)
- var noise_val = self.noise.get_noise_2dv(world_coords)
- if noise_val > 0.4:
- make_rock(chunk,Transform(Basis().scaled(Vector3(2.0,2.0,2.0)),v3_coords(chunk_coords)))