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[gd_scene load_steps=5 format=2]

[sub_resource type="SphereShape" id=1]
radius = 50.0

[sub_resource type="PlaneMesh" id=2]
size = Vector2( 100, 100 )

[sub_resource type="SpatialMaterial" id=3]
flags_unshaded = true
params_cull_mode = 2
albedo_color = Color( 0.937255, 0, 1, 1 )

[sub_resource type="PlaneMesh" id=4]
size = Vector2( 98, 98 )

[node name="Chunk" type="Area"]
collision_layer = 32
collision_mask = 0

[node name="Size" type="CollisionShape" parent="."]
shape = SubResource( 1 )

[node name="Border" type="CSGMesh" parent="."]
mesh = SubResource( 2 )
material = SubResource( 3 )

[node name="CSGMesh" type="CSGMesh" parent="Border"]
operation = 2
mesh = SubResource( 4 )