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-rw-r--r--Player.gd61
1 files changed, 61 insertions, 0 deletions
diff --git a/Player.gd b/Player.gd
new file mode 100644
index 0000000..99c6abf
--- /dev/null
+++ b/Player.gd
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+extends KinematicBody
+
+export var speed = 20
+export var ang_speed = PI
+export var mouse_dpi = 0.2
+export var pitch_min = -0.8
+export var pitch_max = 0.8
+
+func joystick(neg_x: String,pos_x: String,neg_y: String,pos_y: String):
+ var joystick = Input.get_vector(neg_x,pos_x,neg_y,pos_y)
+ var joystrength = abs(joystick.length())
+ if joystick != Vector2.ZERO:
+ joystick = joystick.normalized()
+ return Vector3(joystick.x,joystick.y,joystrength)
+
+func _physics_process(delta):
+ var d_ang_speed = ang_speed * delta
+
+ var rotation = Transform(self.rotation, Vector3.ZERO)
+ var up = rotation * Vector3.UP
+ var forward = rotation * Vector3.FORWARD
+ var right = rotation * Vector3.RIGHT
+
+ var stick = joystick("move_left", "move_right", "move_back", "move_forward")
+ var movement = Vector3.ZERO
+ movement += right * stick.x * stick.z * speed
+ movement += forward * stick.y * stick.z * speed
+ if Input.is_action_pressed("move_up"):
+ movement += up * speed
+ if Input.is_action_pressed("move_down"):
+ movement -= up * speed
+ movement = move_and_slide(movement, Vector3.UP)
+
+ stick = joystick("look_right", "look_left", "look_down", "look_up")
+ var mouse_movement = MouseInput.get_mouse_movement()
+ if stick.z == 0.0:
+ stick.z = mouse_movement.length() * mouse_dpi
+ mouse_movement = -mouse_movement.normalized()
+ stick.x = mouse_movement.x
+ stick.y = mouse_movement.y
+ var pitch = forward.dot(Vector3.UP)
+ if (pitch >= pitch_min and stick.y < 0) or (pitch <= pitch_max and stick.y > 0):
+ rotate(right, stick.y * stick.z * d_ang_speed)
+ rotate(Vector3.UP, stick.x * stick.z * d_ang_speed)
+
+func _ready():
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+
+func _notification(what):
+ if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
+ Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
+
+func _input(event):
+ if event.is_action_pressed("ui_cancel"):
+ Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
+ if Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE:
+ if event.is_action_pressed("click"):
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+ else:
+ if event is InputEventMouseMotion:
+ MouseInput.add_mouse_movement(event.relative)