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author | dusoleil <howcansocksbereal@gmail.com> | 2022-07-23 10:56:12 -0400 |
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committer | dusoleil <howcansocksbereal@gmail.com> | 2022-07-23 10:56:12 -0400 |
commit | e79aa18fd2e808b1818552f22ce575799106a20c (patch) | |
tree | e8125433ac9ab7cb64f1929a50c587d46a715f1f /Chicken.gd | |
parent | 6ca263254e09ad74f4620394f4e170c3bea98f99 (diff) | |
download | chicken-chaser-gd-e79aa18fd2e808b1818552f22ce575799106a20c.tar.gz chicken-chaser-gd-e79aa18fd2e808b1818552f22ce575799106a20c.zip |
Clean up Chicken movement
Diffstat (limited to 'Chicken.gd')
-rw-r--r-- | Chicken.gd | 39 |
1 files changed, 21 insertions, 18 deletions
@@ -7,7 +7,7 @@ export var mov_speed = 1.0 export var mov_length_min = 1.0 export var mov_length_max = 5.0 export var flap_chance = 5.0 -export var squak_chance = 5.0 +export var squack_chance = 5.0 export var peck_chance = 5.0 onready var anim = $AnimationTree @@ -34,31 +34,34 @@ func _physics_process(delta): func state_idle(delta): if roll_die(rot_chance): - var ang = randf() * rot_range + var ang = (randf() - 0.5) * rot_range rotate(Vector3.UP, ang) if roll_die(mov_chance): anim.state.travel("MOVING") + var local_forward = -transform.basis.z.normalized() var dist = lerp(mov_length_min, mov_length_max, randf()) - mov_lerp_pos = 0.0 - mov_lerp_step = (mov_speed * delta) / dist - var rotation = Transform(self.rotation, Vector3.ZERO) - var forward = rotation * Vector3.FORWARD - mov_lerp_start = translation - mov_lerp_target = translation + (forward * dist) - elif roll_die(squak_chance): + var mov = local_forward * dist + mov_velocity = mov.normalized() * mov_speed + mov_target = translation + mov + mov_steps = (dist / mov_speed) / delta + elif roll_die(squack_chance): anim.state.travel("SQUACK") elif roll_die(peck_chance): anim.state.travel("PECK") -var mov_lerp_start = Vector3.ZERO -var mov_lerp_target = Vector3.ZERO -var mov_lerp_step = 0.0 -var mov_lerp_pos = 0.0 +var mov_velocity = Vector3.ZERO +var mov_target = Vector3.ZERO +var mov_steps = 0.0 func state_moving(_delta): - if mov_lerp_pos >= 1.0: + if mov_steps <= 0.0: anim.state.travel("IDLE") return - mov_lerp_pos += mov_lerp_step - mov_lerp_pos = min(mov_lerp_pos, 1.0) - var pos = lerp(mov_lerp_start, mov_lerp_target, mov_lerp_pos) - pos = move_and_slide(pos - translation, Vector3.UP) + var vmp = move_and_slide(mov_velocity, Vector3.UP) + for index in range(get_slide_count()): + var collision = get_slide_collision(index) + if collision.collider.name == "Fence": + mov_steps = 0.0 + look_at(translation + collision.normal ,Vector3.UP) + mov_steps -= 1.0 + if mov_steps < 1.0: + mov_velocity *= mov_steps |