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authordusoleil <howcansocksbereal@gmail.com>2022-07-23 13:26:21 -0400
committerdusoleil <howcansocksbereal@gmail.com>2022-07-23 13:26:21 -0400
commit0823c295a3b03d98be356b239a3f74f05795d9c9 (patch)
treeddc52f71ee5a3ecf08b38c100812fe147417a297 /Chicken.gd
parent4486f3ace302e709e2cea6329931869438456d69 (diff)
downloadchicken-chaser-gd-0823c295a3b03d98be356b239a3f74f05795d9c9.tar.gz
chicken-chaser-gd-0823c295a3b03d98be356b239a3f74f05795d9c9.zip
Smooth Rotation of Chickens
Diffstat (limited to 'Chicken.gd')
-rw-r--r--Chicken.gd34
1 files changed, 18 insertions, 16 deletions
diff --git a/Chicken.gd b/Chicken.gd
index b9fb9a4..066d20f 100644
--- a/Chicken.gd
+++ b/Chicken.gd
@@ -2,6 +2,7 @@ extends KinematicBody
export var rot_chance = 5.0
export var rot_range = PI / 4.0
+export var rot_speed = PI / 4.0
export var mov_chance = 5.0
export var mov_speed = 1.0
export var mov_length_min = 1.0
@@ -33,21 +34,22 @@ func _physics_process(delta):
pass
func state_idle(delta):
- if roll_die(rot_chance):
- var ang = (randf() - 0.5) * rot_range
- rotate(Vector3.UP, ang)
- if roll_die(mov_chance):
- anim.state.travel("MOVING")
- var local_forward = -transform.basis.z.normalized()
- var dist = lerp(mov_length_min, mov_length_max, randf())
- var mov = local_forward * dist
- mov_velocity = mov.normalized() * mov_speed
- mov_target = translation + mov
- mov_steps = (dist / mov_speed) / delta
- elif roll_die(squack_chance):
- anim.state.travel("SQUACK")
- elif roll_die(peck_chance):
- anim.state.travel("PECK")
+ if !$SmoothRotation.is_active():
+ if roll_die(rot_chance):
+ var ang = (randf() - 0.5) * rot_range
+ $SmoothRotation.rotate_y(ang, rot_speed)
+ elif roll_die(mov_chance):
+ anim.state.travel("MOVING")
+ var local_forward = -transform.basis.z.normalized()
+ var dist = lerp(mov_length_min, mov_length_max, randf())
+ var mov = local_forward * dist
+ mov_velocity = mov.normalized() * mov_speed
+ mov_target = transform.origin + mov
+ mov_steps = (dist / mov_speed) / delta
+ elif roll_die(squack_chance):
+ anim.state.travel("SQUACK")
+ elif roll_die(peck_chance):
+ anim.state.travel("PECK")
var mov_velocity = Vector3.ZERO
var mov_target = Vector3.ZERO
@@ -61,7 +63,7 @@ func state_moving(_delta):
var collision = get_slide_collision(index)
if collision.collider.name == "Fence":
mov_steps = 0.0
- look_at(translation + collision.normal ,Vector3.UP)
+ $SmoothRotation.rotate_y((-transform.basis.z.normalized()).signed_angle_to(collision.normal,Vector3.UP),rot_speed)
mov_steps -= 1.0
if mov_steps < 1.0:
mov_velocity *= mov_steps