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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Reference",
"class": "DataHelpers",
"language": "GDScript",
"path": "res://data_model/DataHelpers.gd"
}, {
"base": "Reference",
"class": "SubTask",
"language": "GDScript",
"path": "res://data_model/SubTask.gd"
}, {
"base": "Reference",
"class": "Task",
"language": "GDScript",
"path": "res://data_model/Task.gd"
}, {
"base": "Reference",
"class": "TimeSlot",
"language": "GDScript",
"path": "res://data_model/TimeSlot.gd"
} ]
_global_script_class_icons={
"DataHelpers": "",
"SubTask": "",
"Task": "",
"TimeSlot": ""
}

[application]

config/name="Planner"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"

[autoload]

DBMS="*res://data_model/dbms.gd"

[debug]

gdscript/warnings/shadowed_variable=false

[display]

window/size/width=1080
window/size/height=1920
window/size/test_width=306
window/size/test_height=544
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="keep"

[editor_plugins]

enabled=PoolStringArray( "res://addons/godot-sqlite/plugin.cfg" )

[global]

shadow=false

[gui]

common/drop_mouse_on_gui_input_disabled=true

[physics]

common/enable_pause_aware_picking=true

[rendering]

environment/default_environment="res://default_env.tres"