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author | Malfurious <m@lfurio.us> | 2022-10-30 00:57:26 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-10-30 00:57:26 -0400 |
commit | acaea7bf1657f02670c2551357be178b0bf16f75 (patch) | |
tree | 57519e2a84beb60ce726075420997b6cd03ba12d | |
parent | 31bc7653eb89688b9890523e1f2b39cc867837fc (diff) | |
download | project-s-acaea7bf1657f02670c2551357be178b0bf16f75.tar.gz project-s-acaea7bf1657f02670c2551357be178b0bf16f75.zip |
Add menu placeholder hotkey
It would be nice to eventually use Escape to open/close an in-game menu.
For now, use the key as a shortcut to close the application.
Signed-off-by: Malfurious <m@lfurio.us>
-rw-r--r-- | assets/view_model/ViewModel.gd | 3 | ||||
-rw-r--r-- | project.godot | 5 |
2 files changed, 8 insertions, 0 deletions
diff --git a/assets/view_model/ViewModel.gd b/assets/view_model/ViewModel.gd index 6d42a5a..949bfab 100644 --- a/assets/view_model/ViewModel.gd +++ b/assets/view_model/ViewModel.gd @@ -68,6 +68,9 @@ func _physics_process(delta): if Input.is_action_just_pressed("ping"): cycle_parent() + if Input.is_action_just_pressed("menu"): + get_tree().quit() + func _unhandled_input(event): # Implement mouse aim direction if event is InputEventMouseMotion: diff --git a/project.godot b/project.godot index 7fadb87..2bebce0 100644 --- a/project.godot +++ b/project.godot @@ -138,6 +138,11 @@ info={ "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } +menu={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} [physics] |