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author | Malfurious <m@lfurio.us> | 2022-09-12 02:37:04 -0400 |
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committer | Malfurious <m@lfurio.us> | 2022-09-12 02:37:04 -0400 |
commit | 355dcc29148461dd79815e76fa1a5a887a44ecc3 (patch) | |
tree | e7f7d3e6333b899749682d3ea963b3d307f1477c | |
parent | 40a9b7b7fb7d6e0312ae610b527d18fb2d708ba7 (diff) | |
download | project-s-355dcc29148461dd79815e76fa1a5a887a44ecc3.tar.gz project-s-355dcc29148461dd79815e76fa1a5a887a44ecc3.zip |
ViewModel cycles characters on interact/ping
Signed-off-by: Malfurious <m@lfurio.us>
-rw-r--r-- | assets/view_model/ViewModel.gd | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/assets/view_model/ViewModel.gd b/assets/view_model/ViewModel.gd index 8a818a3..6d42a5a 100644 --- a/assets/view_model/ViewModel.gd +++ b/assets/view_model/ViewModel.gd @@ -64,6 +64,9 @@ func _physics_process(delta): # Handle extra player inputs character.is_firing = Input.is_action_pressed("fire") + + if Input.is_action_just_pressed("ping"): + cycle_parent() func _unhandled_input(event): # Implement mouse aim direction @@ -73,3 +76,13 @@ func _unhandled_input(event): spring_arm.rotation_degrees.y -= event.relative.x * aim_sensitivity spring_arm.rotation_degrees.y = wrapf(spring_arm.rotation_degrees.y, 0, 360) + +func cycle_parent(): + var parents = get_tree().get_nodes_in_group("players") + var idx = parents.find(character) + + if idx < 0 or idx == parents.size() - 1: + if parents.size() > 0: + character = parents[0] + else: + character = parents[idx + 1] |