[gd_scene load_steps=7 format=2] [ext_resource path="res://world/obstacles/Rock.gd" type="Script" id=1] [ext_resource path="res://world/chunk/helper/ChunkedMeshInstance.gd" type="Script" id=2] [ext_resource path="res://world/obstacles/Rock_mesh.tres" type="PrismMesh" id=3] [ext_resource path="res://world/obstacles/Rock_mat.tres" type="Material" id=4] [sub_resource type="ConvexPolygonShape" id=2] points = PoolVector3Array( 2.5, -5, 2.5, 2.5, -5, -2.5, -2.5, -5, -2.5, -2.5, -5, 2.5, 0, 5, 2.5, 0, 5, -2.5 ) [sub_resource type="CubeMesh" id=9] size = Vector3( 5, 10, 5 ) [node name="Rock" type="StaticBody"] collision_layer = 8 collision_mask = 0 script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 2 ) [node name="MeshInstance" type="MeshInstance" parent="."] visible = false material_override = ExtResource( 4 ) script = ExtResource( 2 ) _mesh = ExtResource( 3 ) [node name="MeshInstance2" type="MeshInstance" parent="."] visible = false material_override = ExtResource( 4 ) script = ExtResource( 2 ) _mesh = SubResource( 9 )