[gd_scene load_steps=5 format=2] [ext_resource path="res://ship/light_fixture/light_fixture.gltf" type="PackedScene" id=1] [ext_resource path="res://ship/light_fixture/light_fixture.tres" type="Material" id=2] [sub_resource type="SpatialMaterial" id=23] emission_enabled = true emission = Color( 1, 0.960784, 0.788235, 1 ) emission_energy = 5.0 emission_operator = 0 emission_on_uv2 = false [sub_resource type="SphereMesh" id=24] material = SubResource( 23 ) radius = 0.1 height = 0.2 [node name="light_fixture" instance=ExtResource( 1 )] [node name="light_fixture" parent="." index="0"] material/0 = ExtResource( 2 ) [node name="OmniLight" type="OmniLight" parent="." index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.570798, 0 ) light_color = Color( 1, 0.94902, 0.74902, 1 ) shadow_enabled = true [node name="light_bulb" type="MeshInstance" parent="." index="2"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.526993, 0 ) mesh = SubResource( 24 )