[gd_resource type="SpatialMaterial" load_steps=3 format=2]

[sub_resource type="OpenSimplexNoise" id=1]

[sub_resource type="NoiseTexture" id=2]
seamless = true
noise = SubResource( 1 )

[resource]
albedo_color = Color( 0.682353, 0.682353, 0.682353, 1 )
metallic = 1.0
roughness = 0.65
roughness_texture = SubResource( 2 )