[gd_resource type="SpatialMaterial" load_steps=3 format=2] [sub_resource type="OpenSimplexNoise" id=3] [sub_resource type="NoiseTexture" id=4] seamless = true noise = SubResource( 3 ) [resource] albedo_color = Color( 0.631373, 0.631373, 0.631373, 1 ) metallic = 1.0 roughness_texture = SubResource( 4 )