[gd_scene load_steps=8 format=2] [ext_resource path="res://ChunkedMeshInstance.gd" type="Script" id=2] [sub_resource type="ConvexPolygonShape" id=2] points = PoolVector3Array( 2.5, -5, 2.5, 2.5, -5, -2.5, -2.5, -5, -2.5, -2.5, -5, 2.5, 0, 5, 2.5, 0, 5, -2.5 ) [sub_resource type="OpenSimplexNoise" id=3] octaves = 4 period = 32.0 [sub_resource type="NoiseTexture" id=4] noise = SubResource( 3 ) [sub_resource type="NoiseTexture" id=5] seamless = true as_normalmap = true bump_strength = 32.0 noise = SubResource( 3 ) [sub_resource type="SpatialMaterial" id=6] albedo_color = Color( 0.231373, 0.231373, 0.231373, 1 ) albedo_texture = SubResource( 4 ) normal_enabled = true normal_scale = 1.0 normal_texture = SubResource( 5 ) [sub_resource type="PrismMesh" id=1] size = Vector3( 5, 10, 5 ) [node name="Rock" type="StaticBody"] collision_layer = 8 collision_mask = 0 [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 2 ) [node name="MeshInstance" type="MeshInstance" parent="."] material_override = SubResource( 6 ) script = ExtResource( 2 ) _mesh = SubResource( 1 )