From 9a6b5ec01961c6ab3f13f72ff4ec4545c896d151 Mon Sep 17 00:00:00 2001
From: dusoleil <howcansocksbereal@gmail.com>
Date: Mon, 12 Sep 2022 20:30:02 -0400
Subject: Set character to react to rigid bodies like static bodies

---
 character/fps_controller/fps_controller.gd | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'character/fps_controller')

diff --git a/character/fps_controller/fps_controller.gd b/character/fps_controller/fps_controller.gd
index e5f119b..3021d40 100644
--- a/character/fps_controller/fps_controller.gd
+++ b/character/fps_controller/fps_controller.gd
@@ -46,7 +46,7 @@ func handle_movement():
 	if velocity.y < term_velocity:
 		velocity.y = term_velocity
 		
-	velocity = move_and_slide(velocity, Vector3.UP)
+	velocity = move_and_slide(velocity, Vector3.UP, false, 4, PI/4, false)
 
 func _input(event):
 	#Handle mouse movement for camera
-- 
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