From 596309d76f30564c32b782439f9c5268ad9afc49 Mon Sep 17 00:00:00 2001 From: mikatomik Date: Mon, 12 Sep 2022 02:31:37 -0400 Subject: Import and configure base model for ship Basic working model of ship, barebones and placeholder textures --- character/fps_controller/fps_controller.tscn | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'character/fps_controller/fps_controller.tscn') diff --git a/character/fps_controller/fps_controller.tscn b/character/fps_controller/fps_controller.tscn index d187121..c176a39 100644 --- a/character/fps_controller/fps_controller.tscn +++ b/character/fps_controller/fps_controller.tscn @@ -4,6 +4,7 @@ [sub_resource type="CapsuleShape" id=1] radius = 0.3 +height = 2.0 [node name="fps_controller" type="KinematicBody"] script = ExtResource( 1 ) @@ -13,7 +14,7 @@ transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 shape = SubResource( 1 ) [node name="Camera" type="Camera" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.796127, 0 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30045, 0 ) far = 5000.0 [node name="RayCast" type="RayCast" parent="Camera"] -- cgit v1.2.3 From b058fcbca09c3b20b84ec96ec75b4d63ef4c1eda Mon Sep 17 00:00:00 2001 From: mikatomik Date: Mon, 12 Sep 2022 07:16:49 -0400 Subject: Import ladder and config FPS to climb it --- character/fps_controller/fps_controller.tscn | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'character/fps_controller/fps_controller.tscn') diff --git a/character/fps_controller/fps_controller.tscn b/character/fps_controller/fps_controller.tscn index c176a39..d1bf6be 100644 --- a/character/fps_controller/fps_controller.tscn +++ b/character/fps_controller/fps_controller.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=3 format=2] +[gd_scene load_steps=4 format=2] [ext_resource path="res://character/fps_controller/fps_controller.gd" type="Script" id=1] @@ -6,6 +6,9 @@ radius = 0.3 height = 2.0 +[sub_resource type="CapsuleShape" id=2] +radius = 0.374691 + [node name="fps_controller" type="KinematicBody"] script = ExtResource( 1 ) @@ -20,3 +23,12 @@ far = 5000.0 [node name="RayCast" type="RayCast" parent="Camera"] cast_to = Vector3( 0, 0, -3 ) collision_mask = 2 + +[node name="ladder_detector" type="Area" parent="."] + +[node name="CollisionShape" type="CollisionShape" parent="ladder_detector"] +transform = Transform( 1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0.0169024, -0.58521 ) +shape = SubResource( 2 ) + +[connection signal="body_entered" from="ladder_detector" to="." method="_on_ladder_detector_body_entered"] +[connection signal="body_exited" from="ladder_detector" to="." method="_on_ladder_detector_body_exited"] -- cgit v1.2.3